Wednesday, April 6, 2011

An Interview with Jerad S. Marantz - Part Two

To those who have missed it, the first portion of this interview can be seen here: Part One - an interview with Jerad S. Marantz Jerad is an accomplished Creature and Character design artist working for the film and video game industries. In addition to concept work he also teaches a course at the Concept Design Academy and The Gnomon School of Visual FX. Jerad has worked on a number of projects including Sucker Punch, Clash of the Titans, Infamous 2 and many many more.. MC: I see you have worked on both games and films. What in your opinion is the difference in creating concepts for one or the other? Which do you prefer to design for, video games or films and for what reason?

JSM: I’ve done a lot of work for both the film and game industries. There are quite a few differences, but the basics are the same. For film, the level of finish in the initial design phase is incredibly high. As I mentioned before, oftentimes in the first pass of a creature design, I have to take it as far as I possibly can so that the design looks like a still from the potential film. In video games you don’t do that. In video games you literally design from the silhouette out. You determine what the basic shape is of the creature and then start to flesh out the details. In film you’re doing both at the same time and it’s a bit more hectic. Also in film, the time in which you have to work is much shorter. You don’t often have time to go and explore.In video games, you will get that time. In film, you will end up using more 3D, more photo elements to convincingly execute the designs. In games you can pretty much just work traditionally in Photoshop without having to add any photo elements until the very end, if at all. The level of detail is very different in games and film. There are also different restrictions. If you’re working on a film and you’re designing a creature suit, you have to make sure that a performer can walk in this thing successfully. You have to keep in mind weight distribution, the weight of materials that are going to be used to create the suit. A lot of factors are involved. If it’s a visual effects character, that goes out the window.

(Note: Images below are from the film "Sucker Punch")
For video games, you might have to design around a specific poly count. They might not have a lot of polys to resolve your design so you might have to design very simply if it’s a low level bad guy. Sometimes in a game, you actually have to design creatures around the same animation rigs. It’s very common in video games for different characters to share animation rigs, and you have to design it accordingly so that the creature’s limbs don’t collide with the geometry and can actually share the same animation cycle. MC: Can you provide any tips on creating orthographic (turnaround) design sheets? What are the specifics (views and details) a CG modeler usually needs in order to turn the 2D design into a 3D design?

JSM: Fortunately, nowadays I don’t really do that many orthographic views. I’ve rarely done an orthographic view for a film; that tends to be unnecessary. In video games I used to do them all the time and there are a few tricks. One I would use in particular was that after I designed the creature and did a full painting, the pose of that creature would usually be three quarters. I would find that creature’s center line, the very center of the design, select it, and select half of the creature and drag it onto a new document in Photoshop. Then I would warp and distort that three quarter view until it was a full front view. I would also flip that so I could get the full front view of the creature. Now, the front view and the back view are identical in silhouette. So once I finished doing the front view, it was very easy to do the back view. Then finally I would do a profile and that’s simply just a matter of drawing guidelines from all the key landmarks and connecting the dots in profile. It’s a very boring process and I’m glad I don’t do it that often anymore.

(Note: Images below are older concepts meant to show the Ortho sheet process discussed)
MC: Out of every project and every creature you have worked on and produced, what do you feel is the most successful concept you have come up with? What is it about that design that you feel makes it the most memorable?

JSM: Of all the projects so far, I think my all time favorite was “Clash of the Titans”, specifically the Kraken design. There is something incredibly powerful about that creature and I was pretty happy about the way it was executed. With that particular design, I went from loose sketches to finalized renders in Zbrush and Photoshop, and it took a very long time to design. So when it finally made it on screen, it was awesome to see the fruits of my labors come out so well. What I like about the design I think the most is how incredibly powerful the character is. It is unstoppable. It’s gigantic. It’s really just over the top, and the kid in me has always wanted to design something that massive and that powerful. To have that opportunity was just amazing. I was also just thrilled at how well it was executed. (Check for Clash of the Titan's concept art in Part 01 here) I was on a lot of creatures for that film—I designed Medusa, I did several passes on Calibus, I designed the witches, but the Kraken was the climax of the film. It was a big deal and it took a very long time to get right. It was just a very exciting process.

(Note: Silent Hill - video game - final boss designs below)
MC: Is there any genre, subject matter or field of work you haven't yet had the opportunity to work on that you would love to be involved in? IE; horror, sci-fi, film, games, whimsical, animated..

JSM: I’ve always been interested in working on an animated film. I’ve been looking at a lot of animated movies lately and have been floored by them. The production design, the attention to detail… I’d love to try that out. Currently I’m writing an animated series and I’ve had the opportunity to design my own characters for a show that I’ll be pitching this year, so that’s exciting. An animated film would be very appealing because it’s actually the opposite of what I do. Having to simplify forms and get characters to read with as few lines as possible would be a fun challenge.

(Note: Work below is from X-Men: Origins - Wolverine. Sketches of "Deadpool")
MC: How does the use of 3D programs like Zbrush work to benefit a concept artist? Do you feel it is an essential tool to learn if you want to speed up the process or learn to draw your design from multiple angles? What are the advantages of a program like that to you?

JSM: Learning a 3D program is essential. I work mainly with Zbrush. Zbrush has a lot of benefits. One of the biggest things I find that students struggle with isn’t necessarily the design of the creature, but how to execute it: how to draw it in perspective and how to light that creature. With Zbrush that isn’t an issue. You simply sculpt it and you get the lighting and perspective for free. The program has a ton of advantages. You can render out your character in different materials, light the creature and you can also show orthographic views of your design instantly.It’s a lot harder to do that from the ground up going into Photoshop, designing the character in grayscale, painting over it, and adding photo elements, while making sure that your lighting and perspective all work. Learning 3D is essential to the survival of concept artists today. I’m often surprised, when I’ve had the opportunity to work with other concept artists, to see how many of them are actually using 3D. Even concept artists whose work seems very painterly will actually rough out a composition in a program like Maya or Moto and paint directly on top of it. Even for environment artists, just using a simple program like Google Sketchup can make the process go much more quickly. As a matter of fact, if you were to use a combination of Google Sketchup and a lighting program called V Ray, you could finish sixty percent of your design in the computer. So again, very very important to learn 3D. MC: What do you feel really helped to kick start your career and what allowed you to focus completely on designing creatures/characters? Do you ever get asked to produce other types of assets? IE; environments, weapons, vehicles..

JSM: What really jumpstarted my career was working in effects houses when I was a kid. I lucked out. I got an internship at a low budget effects house thanks to my sculpting teacher when I was just thirteen, a man by the name of Jordu Schell. He’s most likely the industry’s best maquette sculptor and definitely one of the best sculptors in general. While interning at these special effects houses, I tried everything. I did everything from sculpting to mold making, and realized throughout the process that I didn’t really care much for making molds. I enjoyed sculpting, but noticed that a lot of sculptors out there didn’t necessarily design. Through the process of trying everything, I discovered that I really only cared about designing and was able to just focus on that. Once I had figured that out, my path became much clearer.I hit the books pretty hard looking for inspiration, looking at other creature artists and studying their techniques. Mainly the illustrative designers like Miles Teves and Crash McCreery. I looked at a lot of comic book artists. I often do more than creature design. There are very few people out there who survive only as a creature designer, and as a concept designer, I’ve discovered that the more you can do, the longer you can stay on a show and the more secure your position can be. Not only do I do creature design, though that is my specialty, I also do character design, I do costume design, I do a little bit of environments and scenes, I do props, and I do vehicles as well. Being able to do everything is really important. Not to say that having a specialty isn’t, but being able to do everything just helps you survive and that’s really important as a concept artist. You will not always get the most ideal job. There have been times where I’ve had to just take on work that was really boring when the film industry slows down. MC: What advice can you offer as a last bit of experience when it comes to building a strong portfolio? What do you think would help one artist get noticed over another; what should they include in their portfolio if they want to pursue a career in creature design?

JSM: When I got out of Art Center, I started working immediately at Stan Winston’s. It was an amazing experience and it was incredibly validating. I believe what got me the job was the fact that I had a portfolio filled with original design work. No academic work, no still lives, no figure drawings, just one design after the other of aliens, werewolves, cyborgs, mechs, just anything that I could do to show range.A bit of advice that I would give students who want to be creature designers in this industry, is to just focus on an original portfolio for as long as they can while they’re in school. Try to do a creature a week. Cover your bases. Do an alien. A werewolf. Almost every genre of creature that you can come up against. Don’t neglect fantasy, science fiction, horror— all of your bases should be covered. There is no maximum of images in a portfolio. The more the merrier. Of course you want to have the strongest images in your book, but quantity as well as quality will tell a potential client quite a bit about you. Show range. Show range of abilities, not just the same execution every time on every image. Show that you have designs that are accomplished in 3D, show drawings, show paintings, show photo manipulated pieces, show your clients what you can offer them. A portfolio is a very powerful tool. When I’m showing a potential client my book, I’m looking at the client’s reaction to the work. If they gloss over my drawings quickly, that means they don’t read drawings very well. If they’re focusing on the 3D work, then that’s how I will produce work for them. Whatever they are responding to. A portfolio acts as a menu to a client and you have to watch them go through your work to determine how best to design for them. Keep academic assignments out of your portfolio. I’ve noticed a lot of portfolios are filled with descriptions, and they’re really formatted, there’s a lot of text in there describing the artist’s process… the truth is if the images don’t catch the client’s attention, the words won’t. No one reviewing a portfolio ever reads your notes. It doesn’t matter what you write, it really is just about the images.As for other pieces of advice, while in school students will learn quite a bit of theory, and this is good. This is all necessary. Color theory, shape theory, rules when it comes to producing convincing creature designs or design in general. The harsh truth that all students will come to realize is that as soon as they’re designing for the real world, for real clients, theory doesn’t mean much. In film, the people who are signing off on designs don’t know about shape theory. They don’t know about what it is exactly that academically makes a design good; they simply know what they like. I have found that once I understand what the client likes, I can get designs through. It is a harsh truth, but it’s very true. By the time you get into the real world, you will no longer be designing for your teachers; you’re going to be designing for your clients. So don’t butt your head up against a wall. Don’t fight your clients. Help them develop their ideas and be as accommodating as possible. Maybe later on when you’re accomplished enough, your opinion or your work will be sought after and you’ll be more trusted, but when you start working make sure you make your clients happy. You’ll last a lot longer. MC: Jerad, I want to Thank you for all your time and the advice you have to offer regarding the in depth answers. I hope to continue to see your work in the film industry and your magnificent creatures grace the big screen. Good luck with the continued success of your career. To everyone reading, you can check out more of Jerad's work and continue to follow his updates on his blog: The Art of Jerad S. Marantz

Guest blogger Mike Corriero is a character, creature, and conceptual designer and illustrator living in New Jersey. Since graduating from Pratt Institute in 2003, Mike's client list has included Breakaway Games, Fantasy Flight Games, Allied Studios, Kingsisle Entertainment, Radical entertainment/ Vivendi Universal Games, Liquid Development, Zynga Inc, Challenge Games, Paizo Publishing and Hasbro Inc, among others. Mike's book "PLANET to PLANET creatures and strange worlds" includes hundreds of his sketches of creatures, robots, alien life forms and their environments. I recommend it for students focusing on visual development for games, or anyone who loves creature design. - J. G. O.


  1. Thank you soo much Mike Sir nd Jerad Sir for taking out time nd publishing this one :)
    very inspiring words from Jerad sir :)

    1. What an illuminating balance of real-world considerations and theory. He says you need theory and an understanding of what you're doing, but at the end of the day, keep the client happy. I was especially interested to learn of the importance of carefully watching the client's reaction to the portfolio. What can they "read?" How do they think?
      It was also cool learning of how the different tools are used, especially 3-D.

      حسین تهی



  2. What an illuminating balance of real-world considerations and theory. He says you need theory and an understanding of what you're doing, but at the end of the day, keep the client happy. I was especially interested to learn of the importance of carefully watching the client's reaction to the portfolio. What can they "read?" How do they think?
    It was also cool learning of how the different tools are used, especially 3-D.

  3. ...traigo

    desde mis


    CON saludos de la luna al
    reflejarse en el mar de la



  4. ur blog is just awesome , love the drawings and pictures :)
    greetings martin&vanessa

  5. thnx Mike a lot! it was really helpful to know wat goes on in the industry about the clients and about the hitches to deal with!

  6. Hey, thanks for posting amazing articles. These blogs would definitely help us keep posted about new trends in the market.

    Limbo Emulator


  7. This comment has been removed by the author.

  8. This site has very nice informative content, to know more information about how many calories in a boiled egg

  9. Shop designer Cute iPhone XR Cases in many patterns and styles including marble, glitter, floral, camo and more. See this page to know about benefits of phone cases. Buy products related to girly iPhone 8 plus case products and see what customers say about this phone case. Here is the special roundup of the best girly iphone x cases. Shop the latest Girly iphone 7 plus cases. Shop our new iPhone 6s plus case for girl. Check out our luxuriouslong necklace.

  10. We have a lot of girly iphone xr cases for your iphone. Are you looking for iphone xs max protective case? check out our Girly iPhone X cases. Buy products related to girly iPhone 8 plus case products. Shop our new Girly iphone 7 plus cases. Your phone upgrade is not complete without one of these new iPhone 6s plus case for girl. Are you looking for silver necklace for women. which iPhone Tempered Glass is best for your phone?

  11. Are you looking for Shipping from china to usa? Click here to see how our company Shipping from china to Canada. topshipping offers Shipping from china to Europe. Do you know benefits of air freight from china to usa? do you want to send your goods by air> click here to air freight from china to Canada.

  12. Vshare is a download manager which lets users download any app that is available in it.
    Vshare APK
    vshare download
    vshare android
    vshare ios 11

  13. Wonderful post. Keep it up good work. We are one of the best Mobile App Development Company in Gurgaon

  14. Hey guyz, now you can easily download cracked version apk for any app, games or software from here:
    APKdodo Techravy Mobdro

  15. Hey I hope this helps someone! You guyz can also look at JL Sprockets as Jue Lang is expanding itself globally after collaborating with DID Chains in China.
    Jue Lang manufactures sprockets, chains as well as many other things and sell its products across the world.
    Now JL Sprockets is giving its distributorship. Check it out on the website. Click on the above link.


  16. آیا به دنبال ترجمه مقاله تضمین شده و حرفه ای برای ارسال به ژورنال هستید؟ ترجمه آنلاین سایت تخصصی ترجمه تخصصی انگلیسی به فارسی و ترجمه تخصصی فارسی به انگلیسی است. برای نحوه قیمت گذاری ترجمه مقاله از گروه تخصصی ترجمه، سفارش ترجمه بدهید

  17. Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium.
    Kodi is available for multiple operating systems and hardware platforms,
    with a software 10-foot user interface for use with televisions and remote controls.

    exous kodi
    reddit kodi addon
    selfless kodi addon
    kodi for pc
    kodi on andriod tv
    kodi on chromecast
    kodi on andriod tv box

  18. Subway Surfers is an “endless running” mobile game co-developed by Kiloo, a private company based in Denmark and SYBO Games. It is available on Android, iOS, Kindle, and Windows Phone platforms.Subway SurfersMODApks

    Cinema 4D Crack is a useful place where you can easily find Activators, Patch, Full version software Free Download, License key, serial key, keygen, Activation Key and Torrents. Get all of these by easily just on a single click.

    Autodesk Revit Crack is the best software. It is mostly used for design purposes. Because this software creates multiple designs. The user creates a 2D design. Create a 3D and 4D design easily. Make the construction process very easy. Gave a better result to the user. This software mostly used all over the world. In the film, the user shows the biggest building and plaza so all the buildings created with the help of software. Because this software creates a graphical design.

    MAGIX ACID Pro Crack is the best software. Acid Pro software use all over the world. Acid Pro software is the music creation software that creates multiple types of music in a single click. Available as both forms mean available for mobile app and available for mac system mean for the computer window system. Support digital music. Mostly digital music company uses this music. Because Acid Pro software creates the music without any instrument of music. Through signal, the user creates the music tracks easily. Create parallel and serial music.

    Save Wizard Crack is a complete, master copy and good slicker code. That is used in the play station store. The save wizard is discovered in 2017. Now it is play slickers in hundred of the games. For example, Max gold keys used for borderland 3.Save wizards for PS4 play about affairs for anyone.

    Synthesia Crack is an amazing tool for creating music and for learning of music through the piano. You can say that synthesis is a game that helps you to play the piano using falling notes. This tool is actually fun where you can learn how to play the piano. The user has found many new things if he has some experience or he is a replacement user. It’s various songs, modernization, several languages, and fixes. This Software supports all devices like Android, Mac, or windows, etc.

    Wondershare Filmora Crack It is the most excellent video editing program for beginners and regular users. You can use it regardless of any skill, and its results are fantastic. The tool investigates the clips and automatically creates the image. This is a popular video program in the video editor software world. Also, it offers hands-on support for importing and optimizing your videos with unique movie converters—also fixed filters and themes.

    XRecode Crack can be a superior sound transformation utility. It supports batch processing, and it is quite user-friendly. Free as well as from French, now it supports plenty of music programming and formats selections. A need for newbies and experienced! Once they’re while in the transformation listing, only opt for the desired extension as well as also start. It isn’t necessary to divide the different files with various extensions, so this app identifies the different people, which can be sound.

    Adobe Acrobat Pro Crack is a useful place where you can easily find Activators, Patch, Full version software Free Download, License key, serial key, keygen, Activation Key and Torrents. Get all of these by easily just on a single click.

    Nicky Romero Kickstart Crack can be much helpful tool. While, this tool can get free of charge, no registration, zero advertisements. Therefore, you can simply download use to just about any keygen for virtually. However, you can present the software. Lots of different keygens are tools inside our resources.

  28. sims 4 free download full game
    The Sims 4 Pc Download: is a life activity simulation video game in The Sims Games series. And The Sims Game Studio developed The Sims 4 Torrent worldwide. Meanwhile, It is the 4th main installment in the series. Electronics Arts published the game worldwide. Most importantly, It features only single player gameplay mode.

  29. Every one of us might face health disorders at any stage of our life. For the treatment of these diseases or infections doctors recommend several type of medicines. But you must know that every medicine have some side effects as well as its benefits. So you must know the full information about this medicine and exact dosage required. So you must like it for

    risek 20 mg

  30. I'm looking for this type of article for a long time and finally get it from here, I like this Men Leather Jacket. Keep sharing this type of article.

  31. Adobe Photoshop License Key This is an update. which introduced a variety of bug fixes and generally improved the usability of this version of Adobe’s image enhancement software. In this course, students learn about design software.
    MiniTool Activation key This is forms a large area for our entry c, and its day determines the position and size every day. A simple program in which you can specify the type of file size that you want to provide for a particular unit and in which you want to reduce your size.

  32. Best website to make money
    Make great profits
    You can read great articles here. สูตรสล็อต SLOT XO

  33. Android Data Recovery Crack is the most widely used software in the world that can easily recover lost files from Android tablet or mobile phone.

  34. This is a great tool for people who don’t know much about computers and how to fix them, or how to solve a computer problem. If it is slow and slow or you have some kind of problems, because this here reimage tool will do everything for you.
    at upcracks

  35. Select the pop-up window, select the language you want to select, and click OK. It supports eight languages ​​(English, German, French, Portuguese, Spanish, Italian, Japanese, Arabic).
    Uniconverter Crack

  36. IceCream PDF Converter Crack!
    PC Full Crack!
    Here at Pcfullcrack, you will get all your favourite software. Our site has a collection of useful software. That will help you, Visite here and get all your favorite and useful software free.

  37. Camtasia Studio Torrent
    For your advertisement, you can easily add your company name or logo to the video. The Cracked it is Free Download consists of two main components depending on their function. The first is the Camtasia recorder that records any audio and video.

  38. VidJuice UniTube Crack is a new technology-based influential software that helps you to download your favorite videos on Facebook, YouTube,